With my capstone centralized around a mechanical creature, I figured I would experiment with a very basic vehicle that only uses simple machines - the bicycle - and that I wanted to do it entirely without bones. I know this wont be a huge challenge, but there were somethings I felt I could play with Having already modeled one for my street corner. First thing I did was break the mesh apart into the pieces that would move: handle bars, wheels, pedals, etc.
Entry2:
I set up very simple controllers, and used parenting to group the appropriate meshes together. I used the connection editor to drive the pedals into the back wheel (this time actually getting to use the multiply node mentioned in the last post), ensuring that the rear wheel moved faster as its on a smaller gear. The handlebars control the front wheel, and the front wheel can rotate independently for the back.
The pedals were the part The I was most interest in: something I hadn't done before was create a part of an object the moved relative to a part its anchored to, but allow for its own movement. The solution turned out to be much easier than I expected and actually did not present that much of a challenge. I simply parented a locator to the pedal arm, and then parented the pedals to the locators. This makes the pedals stay level, no mater how the arms are rotated
The pedals were the part The I was most interest in: something I hadn't done before was create a part of an object the moved relative to a part its anchored to, but allow for its own movement. The solution turned out to be much easier than I expected and actually did not present that much of a challenge. I simply parented a locator to the pedal arm, and then parented the pedals to the locators. This makes the pedals stay level, no mater how the arms are rotated
All in all, this was actually pretty easy, though I was interesting to be working only with where the rotation point of the controllers was. There was a little bit of learning here, but I was able to intuit it through a little trial and error rather than research or learn from another source.
